Good idea, poor performance
The Good:
~Interesting game idea.
~Cute.
The Bad:
~Difficulty varies significantly throughout game (first few levels are bloody difficult, but some later levels are bone head easy).
~Mostly comes down to luck.
~The -_- and rotating arrow icons.
~Not enough launch power.
Why is it good?
Puzzle games are fun. I like them. They make one think. It's a cute puzzle game with a different layout and cute characters.
Why is it bad?
I found some of the earlier levels to be quite frustrating; if a game is that hard that early, it doesn't appeal to users. Also, some of the later levels became wicked easy (Headache for example). Another problem is it's either insanely easy, or impossible. Maze, Hourglass, Dizzy, and Slowly (or whatever the puzzle with only spinning arrows is) came down to sheer dumb luck; fire once and pray that the ball goes where you want. I also was a little disappointed by lack of control once the ball was dropped; even if it could be moved from left to right by keyboard could have made it slightly better. One last thing that could be done is maybe have a higher power than 30; that was just annoying to not be able to launch it off too far.
Overall?
It looks interesting, and it seems fun at first, but it becomes too annoying quickly. Unable to finish the game.
~Pelo