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Pelemus-McSoy's Banner
Pelemus-McSoy

Age/Gender: 18, Male
Location: Earth, Cronos Galaxy
Job: CEO of DeRoze Prod.

Quite PPO...(look at upside-down)

Newgrounds Stats

Sign-Up Date:
2/16/06

Level: 14
Aura: Neutral

Rank: Police Officer
Blams: 435
Saves: 163
Rank #: 11,564

Whistle Status: Normal

Exp. Points: 1,910 / 2,180
Exp. Rank #: 12,720
Voting Pow.: 5.57 votes

BBS Posts: 261 (0.28 per day)
Flash Reviews: 197
Music Reviews: 26
Trophies: 0
Stickers: 0

All Flash Reviews

197 Reviews | 45 w/ Responses

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Score: 7
Best Friends Forever 2

"It's a good game, but..."

date: August 13, 2008

I'll start with the good. Great gameplay, good artwork, easy to learn, and fun.

For me, one thing is keeping me from fully enjoying the game. My only complaint is because the Z button is to jump and it's right next to the Shift key, it makes it more difficult for players who are used to Up or Space to jump.

Other than that, it is a good series.

~Pelo

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Score: 9
Riddle School 3

"Very good"

submission: Riddle School 3
date: July 30, 2008

Challenging puzzle game with humour is a win in my book!

The only (major) drawback is using the items. Even if I drag 'n' drop the item over what I want to interact with, it takes a long time to figure out the right spot for it to work. Bad for people with low patience.

~Pelo

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Score: 9
Pandemic II

"Pelo says..."

submission: Pandemic II
date: July 19, 2008

Pros?
~Much strategy needed.
~More ways to infect/kill.
~Like the first, it's very eerie.

Cons?
~Lots of waiting.

Overall?
I do like this game. It takes a lot of strategy to take out the human race. The only quirk I have with this game is the governments get very suspicious of your disease even if it's harmless and invicible...sort of frustrating, you know?

~Pelo

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Score: 10
More Brawl Taunts

"Awesome!"

submission: More Brawl Taunts
date: June 7, 2008

Pros?
~Insanely random.
~Insanely funny.
~Great parodies.
~Amazing art.

Cons?
(none)

Overall?
Genius material! Most of it kept me laughing, and the jokes actually referred to their respective games. Great job! It's kinda sad there's not gonna be a third, but that's your choice. And damn those YouTube thieves indeed.

~Pelo

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Score: 9
Awesomeraptor

"My my..."

submission: Awesomeraptor
date: June 6, 2008

Pros?
~Random.
~Weird.
~Great graphics.
~Down right funny!

Cons?
~A little short.
~Audio quality could have been a smidge better.

Overall?
I watched it twice in a row...both times I found it quite humourous! I'm sure Egoraptor would be proud! Best of luck in the future!

~Pelo

June 6, 2008

Author's Response:

Thanks for the support. =D

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Score: 7
DayMare Town 2

"Better than the first."

submission: DayMare Town 2
date: June 3, 2008

I was annoyed with the first game.

This was better. The player was able to pick up more objects and make more connections with more ease. However, at some point, it again becomes unclear where to find anything or what the uses of some items are, resulting in needing a walkthrough.

To me, a really good puzzle game has a walkthrough just in case, but is seldom needed, there is some difficulty and challenge, but not to the point where the player reads the walkthrough and says, "How the *@%$ was I supposed to figure that out?!"

Another good point, though, is the art style. I found it quite fascinating, and the character design is simple, yet stunning at the same time.

Best of luck with future projects.

~Pelo

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Score: 5
Submachine 5: the root

"It's a bitter-sweet game..."

date: June 3, 2008

It's sweet because it is a highly detailed puzzle game that obviously had much love and attention put into it.

It's bitter because it is insanely hard. It took me an hour to figure out how to use the Transporter Box (with the lone button), and some items you would never think to use in a certain place.

I'm pretty disappointed. I'm a fan of the series, but this one just takes the cake for me.

~Pelo

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Score: 3
Carom

"Good idea, poor performance"

submission: Carom
date: June 2, 2008

The Good:
~Interesting game idea.
~Cute.

The Bad:
~Difficulty varies significantly throughout game (first few levels are bloody difficult, but some later levels are bone head easy).
~Mostly comes down to luck.
~The -_- and rotating arrow icons.
~Not enough launch power.

Why is it good?
Puzzle games are fun. I like them. They make one think. It's a cute puzzle game with a different layout and cute characters.

Why is it bad?
I found some of the earlier levels to be quite frustrating; if a game is that hard that early, it doesn't appeal to users. Also, some of the later levels became wicked easy (Headache for example). Another problem is it's either insanely easy, or impossible. Maze, Hourglass, Dizzy, and Slowly (or whatever the puzzle with only spinning arrows is) came down to sheer dumb luck; fire once and pray that the ball goes where you want. I also was a little disappointed by lack of control once the ball was dropped; even if it could be moved from left to right by keyboard could have made it slightly better. One last thing that could be done is maybe have a higher power than 30; that was just annoying to not be able to launch it off too far.

Overall?
It looks interesting, and it seems fun at first, but it becomes too annoying quickly. Unable to finish the game.

~Pelo

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Score: 7
SnakeClock Studios

"Interesting..."

submission: SnakeClock Studios
date: May 23, 2008

It was actually pretty good. I like the lip syncking of your Clock, it had it's sudden yet funny moments, and makes one think about the true meaning of B.

Overall, I liked it.

~Pelo

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Score: 5
The Life of Something

"Well..."

date: May 22, 2008

It wasn't great, but it wasn't terrible either. Graphics and tweens were crude, but the story was still able to be told.

The background details were good for this quality of this movie, and it had a noticible story that wasn't all that bad.

This is one of those animations that is the confidence booster for an aspiring animator.

Again, it wasn't great, but it wasn't terrible.

~Pelo

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